====== Created Using Wizards of the Coast D&D Character Builder ======
Saraneth, level 5
Build: Illusionist Wizard
Arcane Implement Mastery: Orb of Deception
Background: Dark Apprenticeship (Bluff class skill)
FINAL ABILITY SCORES
Str 8, Con 14, Dex 10, Int 21, Wis 10, Cha 13.
STARTING ABILITY SCORES
Str 8, Con 13, Dex 10, Int 18, Wis 10, Cha 13.
AC: 19 Fort: 16 Reflex: 19 Will: 17
HP: 40 Surges: 8 Surge Value: 10
Bluff +8, Arcana +12, Dungeoneering +7, History +12, Insight +7
Acrobatics +2, Diplomacy +3, Endurance +4, Heal +2, Intimidate +3, Nature +2, Perception +2, Religion +7, Stealth +2, Streetwise +3, Thievery +2, Athletics +1
Wizard: Ritual Caster
Human: Phantom Echoes
Level 1: Implement Expertise (orb)
Level 2: Action Surge
Level 4: Armor Proficiency (Leather)
Bonus At-Will Power: Phantom Bolt
Wizard at-will 1: Chilling Cloud
Wizard at-will 1: Illusory Ambush
Wizard encounter 1: Grasping Shadows
Wizard daily 1: Phantom Chasm
Wizard daily 1 Spellbook: Rolling Thunder (retrained to Sleep at Level 3)
Wizard utility 2: Shield
Wizard utility 2 Spellbook: Expeditious Retreat
Wizard encounter 3: Maze of Mirrors
Wizard daily 5: Visions of Avarice
Wizard daily 5 Spellbook: Phantasmal Assailant
Spellbook, Cloth Armor (Basic Clothing), Implement, Orb, Dagger, Adventurer’s Kit, Everburning Torch, Short sword, Cloak of Resistance +1, Orb of Mental Dominion +2, Waterskin (3), Leather Armor
Unseen Servant, Silence, Fastidiousness
Saraneth was born in a maze of passages and drowned rooms that lie beneath the sewers of the town of Wellspring—ruins of an ancient settlement and a place of power. Her parents were former citizens of Wellspring, dominated and enslaved by a mindflayer named Shathrax. The illithid had established his lair beneath Wellspring to search for the source of powerful emanations of corrupt magic it had detected in the region.
While most of the minions of the illithid were in the creature’s thrall, Saraneth’s mind was left relatively untouched. Shathrax was quick to note the girl’s intellect, and pressed her into his service as a sort of apprentice. She knew nothing of the world above until, as a young teenager, Shathrax began to allow her to accompany him on his expeditions.
One of these expeditions was intercepted by a band of heroes. They were intent on freeing Wellspring from the pall of dread and madness that hung over the town, and won their way through the illithid’s minions to confront him directly. Saraneth was rendered unconscious in the battle that followed, and awoke in Wellspring, in the care of the priests of Ioun, the patron deity of the town. She never learned the fate of her former master, and the priests could not tell her what happened to the band of heroes. She had been found, they said, lying in the street near an open sewer grate.
Having been effectively raised by a mindflayer, the girl’s natural tendencies were towards deception and manipulation. She was initially distrustful of her saviors, and it took several years of living and working with the priests of Ioun before she began to realize the habits and manners of the illithid were not normal, but rather aberrant. She gradually adjusted to the company of the priests and scholars of Wellspring. She was a brilliant student, and a capable researcher. But she always maintained her somewhat aloof manner, and still kept her intentions and interests to herself, deflecting any personal inquiry through bluff and sometimes stubborn silence. She maintained the arts that the illithid had taught her, and supplemented them with what she learned from the disciples of Ioun.
Eventually Saraneth felt the confines of the temple, and Wellspring itself, to be too restraining. She was eager to learn more of the wide world beyond the town. As was still her nature, she slipped away in secret. Her only farewell was the legacy of the research she had done on behalf of the disciples of Ioun.